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Colony

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Colony

In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory.

•Upgrade your buildings for enhanced capabilities and more VPs.
•42 dice include stable resources that can be stored between player turns, and unstable resources that must be used each turn.
•Rebuild civilization with a tableau of specialized buildings and a large pool of resources.
•28 variable building card types in the box, with only 7 of them used, adds enormous replayability.
•Dynamic dice-as-resources mechanic creates opportunities for constantly shifting tactical decisions, while avoiding random and unexpected impacts on strategic play.

 

In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory.

•Upgrade your buildings for enhanced capabilities and more VPs.
•42 dice include stable resources that can be stored between player turns, and unstable resources that must be used each turn.
•Rebuild civilization with a tableau of specialized buildings and a large pool of resources.
•28 variable building card types in the box, with only 7 of them used, adds enormous replayability.
•Dynamic dice-as-resources mechanic creates opportunities for constantly shifting tactical decisions, while avoiding random and unexpected impacts on strategic play.

 

$9.99

Original: $28.55

-65%
Colony

$28.55

$9.99

Description

In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory.

•Upgrade your buildings for enhanced capabilities and more VPs.
•42 dice include stable resources that can be stored between player turns, and unstable resources that must be used each turn.
•Rebuild civilization with a tableau of specialized buildings and a large pool of resources.
•28 variable building card types in the box, with only 7 of them used, adds enormous replayability.
•Dynamic dice-as-resources mechanic creates opportunities for constantly shifting tactical decisions, while avoiding random and unexpected impacts on strategic play.

 

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