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Kage's RPG Room - Game Zero - When Titans Stir

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Kage's RPG Room - Game Zero - When Titans Stir

Description of campaign: 

The world is at war.

Across Urdur Prime, kingdoms clash without end. Armies grow, weapons evolve, and mages push their craft further each day in the race to outmatch their enemies.

But in the far south, a small and easily overlooked kingdom has made a discovery that could change everything.

Hidden within ancient ruins, a forgotten spell has been uncovered. Not just another weapon, but something far older. Something tied to the Wrothkin… the colossal elemental beings of myth that once shaped the world through their battles.

If awakened, their power wouldn’t just win a war.

It would remake the world.

Now something else has begun to stir.

Ancient watchers, older than the gods themselves, have taken notice. Sensing what’s coming, they have begun to act… placing fragments of their power into a handful of individuals across the world.

Individuals who might be the only ones capable of stopping what’s coming.

This is where your story begins.

When and Where: 

Gamers Guild NPHX or times and days use the form at the bottom of this product description.

Who: 

All players and skill levels welcome. 

Session Details:
• Long form campaign, typically runs 52+ sessions
• Length: 4 hours
• Beginner-friendly, with room for deep character growth.

For players:

Bring your own or Pre-gen Character Sheets are available. Sessions rules use D&D 5e / 5.5e with house rules and run about 4 hours. Please use the link below to fill out your information!

https://forms.gle/C2Fitu81yEvxpFZp7

Description of campaign: 

The world is at war.

Across Urdur Prime, kingdoms clash without end. Armies grow, weapons evolve, and mages push their craft further each day in the race to outmatch their enemies.

But in the far south, a small and easily overlooked kingdom has made a discovery that could change everything.

Hidden within ancient ruins, a forgotten spell has been uncovered. Not just another weapon, but something far older. Something tied to the Wrothkin… the colossal elemental beings of myth that once shaped the world through their battles.

If awakened, their power wouldn’t just win a war.

It would remake the world.

Now something else has begun to stir.

Ancient watchers, older than the gods themselves, have taken notice. Sensing what’s coming, they have begun to act… placing fragments of their power into a handful of individuals across the world.

Individuals who might be the only ones capable of stopping what’s coming.

This is where your story begins.

When and Where: 

Gamers Guild NPHX or times and days use the form at the bottom of this product description.

Who: 

All players and skill levels welcome. 

Session Details:
• Long form campaign, typically runs 52+ sessions
• Length: 4 hours
• Beginner-friendly, with room for deep character growth.

For players:

Bring your own or Pre-gen Character Sheets are available. Sessions rules use D&D 5e / 5.5e with house rules and run about 4 hours. Please use the link below to fill out your information!

https://forms.gle/C2Fitu81yEvxpFZp7

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From $50.00
Kage's RPG Room - Game Zero - When Titans Stir
$50.00

Description

Description of campaign: 

The world is at war.

Across Urdur Prime, kingdoms clash without end. Armies grow, weapons evolve, and mages push their craft further each day in the race to outmatch their enemies.

But in the far south, a small and easily overlooked kingdom has made a discovery that could change everything.

Hidden within ancient ruins, a forgotten spell has been uncovered. Not just another weapon, but something far older. Something tied to the Wrothkin… the colossal elemental beings of myth that once shaped the world through their battles.

If awakened, their power wouldn’t just win a war.

It would remake the world.

Now something else has begun to stir.

Ancient watchers, older than the gods themselves, have taken notice. Sensing what’s coming, they have begun to act… placing fragments of their power into a handful of individuals across the world.

Individuals who might be the only ones capable of stopping what’s coming.

This is where your story begins.

When and Where: 

Gamers Guild NPHX or times and days use the form at the bottom of this product description.

Who: 

All players and skill levels welcome. 

Session Details:
• Long form campaign, typically runs 52+ sessions
• Length: 4 hours
• Beginner-friendly, with room for deep character growth.

For players:

Bring your own or Pre-gen Character Sheets are available. Sessions rules use D&D 5e / 5.5e with house rules and run about 4 hours. Please use the link below to fill out your information!

https://forms.gle/C2Fitu81yEvxpFZp7